AI activities for the Primary School with a triptych development

The European Erasmus+ project “Generation AI“, in addition to the diverse educational material it created, produced and implemented 10 learning and teaching  projects for primary school students,  which are analysed in the “e-Learning Platform ” of the project, and they start with a short video. All videos produced are shared on  the project’s YouTube channel.  Each such learning and teaching school comprises the following 1+3 sections (e.g.  Lesson Plans / Content Creation):

  • Introductory Video
  • The Tutor Handbook
  • Learning Activity
  • Creative Games (Challenge)

The example below describes a photo recognition activity in 5 distinct steps (see related video).

  1. The teacher initially asks his students to bring different photos of their beloved pet (digital or not) before the activity. 
  2. The students start playing with  the apps trying to draw their favorite pet (e.g.  Quick DrawAutoDraw).
  3. The teacher conducts a quick class poll of his students’ beloved pet.
  4. In groups, they show their photos to other students and collect them on a common interactive online board (e.g.  padlet, jam board, etc.) or simple table, so that everyone can see all the pets
  5. The students use an AI application which can recognise an animal or any other object (e.g.   Google Lens,  or the camera of a mobile or tablet).


By discussing which photos, the camera recognizes and which do not, we can draw conclusions   with a final reflection and review activity, which can be done with issues such as: 

  • How do AI systems recognize images?
  • Why can’t AI systems recognize certain images?
  • After all, can a machine learn to recognize images and sounds?
  • What is the difference between artificial and human intelligence systems?