Generation AI

GENERATION AI – Cyprus Pilot Implementation

IO3. GENERATION AI School Programme for Primary Education Students – Cyprus Pilot Implementation

The lesson course “Artificial Intelligence in Primary Education” consists of one (1) of the five (5) courses of the GEN-AI Programme. The lesson plans of the course introduce learners (ages 6 to 12) to the topic of “Problem-Solving” digital competence by investigating the question: Can AI help us promote sustainability? The lesson starts with a brief introductory video followed by a learning activity and a challenge in the form of an AI-based game. During this activity, students try to find ways in which artificial intelligence can change the world and help us promote sustainability. Through the challenge, students will develop their own game using Pictoblox and Quarky, and/or Machine Learning and Scratch. 

With this game, children will programme a system to differentiate the waste based on its type (biodegradable waste or non-biodegradable waste). The lesson plan is supplemented by a step-by-step guide for programming an AI game, and a tutor handbook with implementation tips. The duration of the lesson activity is expected to be a total of 120 minutes.

Pilot phase Methodology

Remarks

A teachers’ e-Guide, offers a summary of the training event, including all the workshops, accompanied by the learning objectives, reading materials, and quizzes to self-assess your obtained knowledge. The document can be used as a guide through the slides of the training event. This is available here https://generation-ai.eu/download/e-guide/